
Look far out and down to see the opening in front of you. You’ll reach what looks like a diving board. Jump onto the cylinder’s edge and walk along the side. Drop down and make your way through until you’re looking out into the darkness, with a big cylinder to your left. Crouch and walk into the darkness until your Ghost’s flashlight turns on. There will be a white strobe on the wall. Walk forward until see a dip in the floor to the right. This room looks scary - and it will be in the Heroic version - but the solution is easy. Take the top portal and drop into the room below. Ignore all the portals until you reach the very end of the right wall. You’ll now be staring at a bunch of similar looking portals, and Xol will begin speaking to you about drifting. Run forward along the wall and turn left into the white hallway. Jump on and ride the square up to the next platform, which should be red and right in front of you. Follow the path right until you reach a small, square elevator. Take each block one at a time until you reach the other side.Īfter the blocks, look left and jump across the canyon to the cliff face with the spheres on it. Duck and start making your way through the crevice, waiting for the blocks to move back into the wall. You’ll need to jump around the corner here, to your right. Walk forward, past the glowing cracks and toward the room’s left wall - which should be directly in front of you when you land. Follow the red lights across the room’s platforms until you hit the center block.įrom here, there isn’t a clear exit. If they hit you, it’ll ruin your day and likely kill you. Jump down the wall and watch out for the pinball levers ejecting to your right. Stick to the right side and the red lights. Crouch to get through the hole in the wall. Follow the red lights and jump down to the next area. Jump between the walls and onto the platform. Eventually, you’ll come to a gap with red lights around it. Run forward, crouching through the holes that appear in front of you. Drop down the hole that has revealed itself and get ready to jump. Once everyone is up, walk forward and destroy the Taken Blight. Warlocks will have a tougher time, so try and jump to the tree and then up to the chest and then over to the cave. With jumping exotics like Lion Rampart or St0mp-EE5s, both classes can also just jump to the cave. Jump up to where the chest is if you’re a Titan or Hunter.

Toward the way you came in, there is a rock ledge that leads to a small crevice in the wall. Move forward and look to your right immediately.

When those 20 minutes are up, you’ll be kicked back to orbit and have to wait for another Public Event. But now you’ll be on The Whisper quest, which comes with a 20-minute timer. When the load finishes, you’ll find yourself at the start of the Grove of Ulan-Tan Lost Sector. This will teleport the entire Fireteam into The Whisper. Have your Fireteam leader walk up to the portal and interact with it. Once the boss is dead, stay in the upper left of the map and look for a big Taken portal sitting on a rock.
#WOWHEAD THE WHISPERER FREE#
Feel free to use your Super and heavy ammo. Sometimes he’ll be on a cliff, and other times he’ll be in a small crevice. Once the event spawns - which can be any of the Taken Blight spawns on the map, but never the Cabal mining operations - a large Taken boss will appear over by the Grove of Ulan-Tan Lost Sector in the top left of the Lost Oasis. The Taken Blight spawn will look something like this, in the upper left Image: Bungie This could take a very long time, so if you’re planning on simply waiting around, then you might want to have some exotic catalysts to farm kills with. Head to Io’s Lost Oasis landing zone and wait for a Taken Blight public event to spawn. You’ll need to take some weekend time if you want to get this mission completed.


The first thing to know about The Whisper of the Worm mission - just called The Whisper - is that it only appears to be available Friday through Monday morning’s 1 p.m.
